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Materials - Asbestos Vinyl Tiles

I created the whole materials in Substance 3D Designer and Unreal Engine. Also I built a mask to use in Unreal to colorize it for different material instances. All material shots are real-time captured inside Unreal.
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- Square Tiles: 2m x 2m (1k Texel Density)
- Big Asbestos Tiles: 4m x 4m (1k Texel Density)
- Mask to colorize it in engine for multiple material instances

Easy adjustable color inside Unreal.

Variations for Vertex Painting
(undamaged and damaged)

Variations for Vertex Painting
(undamaged and damaged)

Base Color, Mask, Normal, Roughness
(left to right)

Base Color, Mask, Normal, Roughness
(left to right)

Easy adjustable color inside Unreal.

Variations for Vertex Painting
(undamaged and damaged)

Variations for Vertex Painting
(undamaged and damaged)

Base Color, Mask, Normal, Roughness
(left to right)

Base Color, Mask, Normal, Roughness
(left to right)

Short Breakdown
Mask, Height and Color

Short Breakdown
Mask, Height and Color

Material Graph for both materials with switches to change texture sets (not damaged/ damaged/ checker tiles).

Material Graph for both materials with switches to change texture sets (not damaged/ damaged/ checker tiles).

Easy adjustable color inside Unreal.

Base Color, Mask, Normal, Roughness
(left to right)

Base Color, Mask, Normal, Roughness
(left to right)

Short Breakdown
Mask, Height and Color

Short Breakdown
Mask, Height and Color

Material Graph

Material Graph