I created the whole materials in Substance 3D Designer and Unreal Engine. Also I built a mask to use in Unreal to colorize it for different material instances. All material shots are real-time captured inside Unreal.
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- Square Tiles: 2m x 2m (1k Texel Density)
- Big Asbestos Tiles: 4m x 4m (1k Texel Density)
- Mask to colorize it in engine for multiple material instances
Easy adjustable color inside Unreal.
Easy adjustable color inside Unreal.
Easy adjustable color inside Unreal.