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Materials - Peeling Wall with thick paint

I created the whole materials in Substance 3D Designer and Unreal Engine. The plaster in peeled areas is from Megascans. Also I built a mask to use in Unreal to colorize it for different material instances. All material shots are real-time captured inside Unreal.
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- 2m x 2m (2k Texel Density)
- Mask to colorize it in engine for multiple material instances

Easy adjustable color inside Unreal.

Material Variations with the same textures
(left - tileable in all directions | right - with colored stripe, sideways tileable)

Material Variations with the same textures
(left - tileable in all directions | right - with colored stripe, sideways tileable)

Base Color, Mask, Normal, Roughness
(left to right)

Base Color, Mask, Normal, Roughness
(left to right)

Easy adjustable color inside Unreal.

Material Variations with the same textures
(left - tileable in all directions | right - with colored stripe, sideways tileable)

Material Variations with the same textures
(left - tileable in all directions | right - with colored stripe, sideways tileable)

Base Color, Mask, Normal, Roughness
(left to right)

Base Color, Mask, Normal, Roughness
(left to right)

Short Breakdown
Mask, Height and Color

Short Breakdown
Mask, Height and Color

Material Graph for both materials with a switch to change texture sets (peeled/ not peeled).

Material Graph for both materials with a switch to change texture sets (peeled/ not peeled).