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Material - Ceramic Floor Tiles

I created the whole material in Substance 3D Designer and Unreal Engine. Also I built a mask to use in Unreal to colorize it for different material instances. All material shots are real-time captured inside Unreal.
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- 2m x 2m (1k Texel Density)
- Mask to colorize it in engine for multiple material instances

Easy adjustable color inside Unreal.

Base Color, Mask, Normal, Roughness
(left to right)

Base Color, Mask, Normal, Roughness
(left to right)

Short Breakdown
Mask, Height and Color

Short Breakdown
Mask, Height and Color

Material Graph

Material Graph