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Fabian Klingl
Fabian Klingl
Tech Art, 3D Modeling, Environment Art, Level Design
Munich, Germany

Summary

With passion I work in the 3D branch, whether it be technical art, asset production or level design. To me it is important to create a lot of details, that tell its story and bring the scene to life. Because everything has its past and the meshes and their textures speak of this. Only with this a blelivable scene can be created.

Qualification:
- Training bootcamp for animation projects with Unreal Engine 5, INCAS Training und Projekte GmbH & Co. KG "Summer Of Unreal 2022"
- Diploma Game Art & 3D Animation, SAE Institute Munich (2021)

Skills

Prop ModelingPBR TexturingLevel DesignMaterialsTechnical Art

Software proficiency

3ds Max
3ds Max
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop

Experience

  • Realtime 3D Developer at Blue Silver GmbH
    December 2025 - Present

  • Technical Artist / Digital Creator at PLAZAMEDIA GmbH
    Munich
    August 2023 - December 2025

    Focused on Unreal Engine, technical art and creation of 3d scenes.

  • Junior Graphic Artist at PLAZAMEDIA GmbH
    Munich, Germany
    July 2022 - July 2023

    Focused on Unreal Engine and technical art in UE5.