With passion I work in the 3D branch, whether it be technical art, asset production or level design. To me it is important to create a lot of details, that tell its story and bring the scene to life. Because everything has its past and the meshes and their textures speak of this. Only with this a blelivable scene can be created.
Qualification:
- Training bootcamp for animation projects with Unreal Engine 5, INCAS Training und Projekte GmbH & Co. KG "Summer Of Unreal 2022"
- Diploma Game Art & 3D Animation, SAE Institute Munich (2021)
Focused on Unreal Engine, technical art and creation of 3d scenes.
Focused on Unreal Engine and technical art in UE5.