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Abandoned Factory

Factory scenes
I was responsible for the workflow in Unreal Engine, factory hall, vertex paint shader, scene setup, adjustments on props, materials. I also worked on the office, outside area and lighting.
I closely worked together with my colleague Florian Diehl.
https://www.artstation.com/floriandiehl
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The scenes were created for PLAZAMEDIA GmbH, for a TV production.

Vertex Paint Shader with semi procedural normal border.

Vertex Paint Shader with semi procedural normal border.

Vertex Paint Shader with semi procedural normal border.

Vertex Paint Shader with semi procedural normal border.

Work in progress

Work in progress

Work in progress

Work in progress

Work in progress

Work in progress

Work in progress

Work in progress

Work in progress

Work in progress