Complex Landscape Material I created in Unreal Engine 5. Easy to use with any textures and reuse of the shader in different projects (works by default with packed Megascan textures).
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Landscape material adjustments:
- Parallax Occlusion Mapping
- Runtime Virtual Texture Blend
- 8 paintable Landscape layers, working by default with Megascans textures (easy use with Megascan textures; setup with Base Color, Normal and ORDp; height map channel can be switched to use with non Megascan textures which were packed differently; adjustable tiling; texture bombing if needed; color tint; HSL; normal intensity; roughness adjusts; grunge mask, color, scale and amount to break up large repetitions)
- 2 paintable colors (adjustable roughness, color)
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The material was created for PLAZAMEDIA GmbH.