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Complex Landscape Material - Unreal Engine

Complex Landscape Material I created in Unreal Engine 5. Easy to use with any textures and reuse of the shader in different projects (works by default with packed Megascan textures).
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Landscape material adjustments:
- Parallax Occlusion Mapping
- Runtime Virtual Texture Blend
- 8 paintable Landscape layers, working by default with Megascans textures (easy use with Megascan textures; setup with Base Color, Normal and ORDp; height map channel can be switched to use with non Megascan textures which were packed differently; adjustable tiling; texture bombing if needed; color tint; HSL; normal intensity; roughness adjusts; grunge mask, color, scale and amount to break up large repetitions)
- 2 paintable colors (adjustable roughness, color)
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The material was created for PLAZAMEDIA GmbH.

Landscape Material with Parallax Occlusion Mapping and Runtime Virtual Texture Blend

Landscape Material with Parallax Occlusion Mapping and Runtime Virtual Texture Blend

Landscape Material with Parallax Occlusion Mapping and Runtime Virtual Texture Blend

Landscape Material with Parallax Occlusion Mapping and Runtime Virtual Texture Blend

Landscape Material with Parallax Occlusion Mapping and Runtime Virtual Texture Blend

Landscape Material with Parallax Occlusion Mapping and Runtime Virtual Texture Blend

NO tesselation for landscape

NO tesselation for landscape

Landscape Master Material

Landscape Master Material

Landscape Layer Material Function

Landscape Layer Material Function

Landscape Material Instance (here you can see one landscape layer as an example,  furthermore general adjustments and 2 paintable colors with adjustments)

Landscape Material Instance (here you can see one landscape layer as an example, furthermore general adjustments and 2 paintable colors with adjustments)