I created the prop from start to finish. All shots are real-time captured inside Unreal.
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- creating blockout
- modeling
- UV
- creating the high poly out of the low poly
- bake
- texturing in Substance 3D Painter (creating decals/ stamps in Photoshop)
- material setup, lighting and capturing shots inside Unreal
Little material made for presentaion inside Unreal.
It just needs a redered UV from your mesh with alpha. You can easily adjust its general color, wireframe color and the line thickness. Also adjustable if the mesh uses an alpha channel as mask.