I built the scene from start to finish.
- level design
- level setup
- modeling & texturing: restaurant (texturing with tilable Megascans materials), marquee (texturing Substance Painter), menu (texturing Substance Painter)
- displaced meshes
- lighting
- post process (mostly color corrections)
- shader adjustments
Created in UE5
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The scene is used as a demo scene for virtual production at PLAZAMEDIA GmbH.