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Real-Time Fluorescent Color System - Unreal Engine

Realistically working fluorescent color system in Unreal Engine. All shots and videos were real-time captured inside Unreal.
- Dynamic illuminance increase/ decrease
- Distance based illuminance
- Paintable illuminance with falloff
- Illuminance takes battery health into account
- Line trace based flashlight hit
- based on a Render Target to paint in real-time
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Everything seen is made by myself:
- signs modeled in 3ds Max and textured in Substance Painter & Photoshop
- masks for the fluorescent color are created in Substance Painter
- game mechanic created in Unreal Engine 4 with Blueprints
- other assets and materials seen are from other posts from myself